![]() ![]() Throughout the rounds, you will find that the longest words in each round, work their way down the alphabet in alphabetical order. When doing the Jumble Quickplay mode, there is a very obvious pattern that the game follows. This is used to get the third star in every round. When you find all of the "key words" in a round, you will unlock the Bonus Jumble, which is a short four-tile Jumble in which you must find a four-letter word to make out of them. Words must be at least 3 letters long, but unlike Wordament, the letters can be chosen freely in any order you like, giving more freedom as to what words you can make. You will be given 4-7 letter tiles and must find all the common words using those tiles. Jumble is probably the most straight forward of the three gamemodes. Unfortunately, you cannot use special tiles on this site, but it still comes in handy a lot. If at any point, you're struggling to get those last few points for a round, or you need to find a super long word (usually 12-13 letters) for a challenge, is your friend. It won't always work, but you'll get to learn rather quickly which plurals do and don't exist for obscure words. It should also be a given to pluralize anything and everything that you have the opportunity to, meaning that if an S is adjacent to the last letter in your word, try it again but with the S added. This list goes on forever, and many of these combinations include the letter S, so if you have an S next to three letters that form many three-letter words, make sure to take full advantage and rake up those points. PSAT, which gets you PAT PATS TAP TAPS APT APTS SAP SAT TAS APS PAS SPA SPAT PST.STRA, which gets you TAR TARS RAT RATS ART ARTS TSAR STAR SAT TAS RAS.PTOS, which gets you POT POTS TOP TOPS OPT OPTS OPS SPOT STOP POST SOT PST SOP POS.There are 2x2 groups that will come up very often, and you will learn the words for them very quickly, so when they do come up, you will be able to get tons of points without even thinking. One thing to look out for in Wordament that will get you easy points, is 2x2 groups of letters that have many words in them. This rule applies to the prefixes as well, but they must be at the beginning. This means you could play LAMENT, but you could not play MENTAL, as the -MENT must be at the end. For example: You could have a -MENT tile, with an L and an A each adjacent to it. If it is at the end, it must be the beginning of your word. If the hyphen is at the beginning, then the tile must be the last tile of your word. ![]() Prefixes and suffixes are identifiable, due to the hyphen in the tile.For example: You could have an O/U tile with a T to the left and an O to the right, meaning you could play both TOO and OUT. ![]() When you make a word with that tile, the game will check the word twice, once with each letter, and give you points if one of the words is real. This means that that tile could be either of those letters.
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